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At this point, the skull is really beginning to take shape. It should start to become very obvious as to which areas are coming together well and
which areas still need a bit of work.
As we near the completion of the ZSketch, make sure you
fill in all of the remaining holes on the skull, including the
entire underside as well as the backside of the jaw bone.
Now, go back to the ZSketch sub palette and click the 'Optimize' button. This will clear out all of the ZSketch spheres that have been completely covered over by other ZSketch strokes and are no longer playing a role in the visible shape of the object.
Finally, turn on the button labeled 'PolyF', located just to the right hand side of your canvas.
You
will notice that ZBrush has automatically created a «polygroup» for every one
of the individual ZSketch strokes.
Though this can be extremely
helpful in many situations, we can go ahead and just group them all together in
one single polygroup for now. To
do this, go to the tab labeled 'Polygroups', located in the 'Tool' palette. Click the tab once to
expand the Polygroups sub palette and select 'Group Visible'.
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