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Alright, we've now got a ZSketched skull! Its time to
sculpt this bad boy!
If you have not
done so already, its a good idea to make sure that you
save your ZTool. To do this,
go to the 'Tool' palette, click the 'Save As'
button and save the file with a new name.
Now we are ready to convert the ZSketch skull into a
Unified Skin that we can sculpt on. Go to the tab labeled 'Unified Skin', located in the 'Tool'
palette. Click the tab once to expand the Unified Skin sub palette.
Leaving all of the
settings at their current, default
values, go ahead and click the 'Preview' button. ZBrush will generate an exact preview of what the Unified Skin would look like
if created with the current settings.

Don't get discouraged if your
skull is reacting a bit differently
while creating the Unified Skin. The
results will vary with every model so feel free to play with different settings until you find what works
best for you.
When you are you satisfied with your preview, go ahead and click the 'Make Unified
Skin' button.
The new mesh will be created and automatically stored (not
saved) up in the 'Tool' palette.

Now its time for some
good old fashion sculpting!
The 'mPolish' brush (m is for medium) is fantastic for smoothing and shaping the large surface areas like the top of the skull. I also use a lot of the 'ClayTubes' brush to help quickly refine areas like the eye and nasal cavities, the cheek bones, jaw, etc. As always, it is also a good idea to tidy up your work with the smooth brushes.

Don't forget to constantly use solid reference material as you work.
We
now have a roughly finished skull that can be used as a base for building the
rest of the facial anatomy!
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